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  This is unfortunate, because at this point, the micro-community guilds formed in the formative levels are no longer effective for end-game content. With the emphasis on these epic encounters, we see many smaller guilds disband as players are lured into large raiding guilds to tackle the content. More often than not, friendships forged over 60 levels are shattered as people gravitate to organizations wow gold that can provide them with the means to this end. Even more unfortunate is that raid content requires a level of time and commitment most players attracted to the game for its casual nature don't have time for. With the upcoming expansion announcement, let's hope to see a change in this trend.

In conclusion, what could be said about the remarkable achievement Blizzard has made with the World of Warcraft? With fantastic art direction, technical stability, a compelling storytelling, addictive and enjoyable gameplay ? we have the recipe for success. One might even overlook the few glaring issues present with the audio in light of everything else the title achieves. I just hope that Blizzard remembers the throngs of casual players that brought them to this success at endgame.


     

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